User Experience Research
User Experience Research
User Experience Research
User Experience Research
Electromyography Wristbands for Wrist-based Interactions| UX Research Analyst contracted at Meta Reality Lab
May 2022- May 2024
While working with multiple interdisciplinary teams, we utilized electromyography wristbands to process simple and complex gestures. With new technologies and interactions, we explored on how to onboard and teach naive users to these new interactions. Please reach out to be personally if you want more information. Article

At-Home COVID-19 Diagnostic Test Kit | UX Researcher at Scanwell Health (acquired by BD)
July 2021 - May 2022
At-home diagnostic testing revealed itself to be a powerful tool to combat COVID-19 and other conditions. While medical professionals would have no issues testing themselves, these at-home test needed to be intuitive and understandable by everyday people.
While I was UX Researcher on Scanwell's Design Team, we produced accurate data on the usability and expected failure rate 4 months prior to launch which prevented delays in product-development timeline. Our product had over a million users successfully perform our COVID-19 Antigen test in the span of 3 months.
Spectator Techniques for Distributed Collaboration in VR
| NSF-REU Intern at USC Institute for Creative Technologies, Mixed Reality Lab
Advisors: David Krum, PhD and Sin-hwa Kang, PhD
During ten weeks of the summer of 2019, I was an intern at the Mixed Reality Lab. My partner and I focused on spectator techniques because of the growing use of them in advertisements. We explored how users would want to see from a different perspective than their avatar's (whether it's a third person perspective or another user's) and designed three possible interaction techniques via viewport manipulation around this.
While my partner focused on the development side, I was designing a preliminary usability study. We had all users perform a task in VR using an assigned technique for two minutes and then fill out the System Usability Scale (SUS). This was done for each technique. Finally, the users were asked to rank them by efficiency and preference.
Techniques: System Usability Scale (SUS), Survey Design
Tools: HTC Vive, Unity, Qualtrics, and Excel
This poster was presented halfway through the internship at the Southern California REU internship Symposium